![]() ![]() Then there's the dodge-roll function, which just seems entirely unnecessary. They're fun to deploy when traversing the stages, but they're next to useless when it actually counts. ![]() I can't speak for the upper-tier spells, as you need to focus 40 experience levels in a single element (and again, there are five of them) just to access the most powerful ones, but the direct-damage-dealing spells in the low-to-mid tiers just don't do anything your sword or spear can't do already. It's not every boss - and by all accounts, the first one may be the biggest problem - but providing the player with a diverse set of skills and spells and invalidating all but one of them tends to take strategy out of the game and reduces the experience to the much-maligned quick-time events of eras past.Ī lot of this could be cleared up by making the martial arts and spells acquired throughout the game actually mean something. It takes so many of the elements the game did right and completely invalidates them, shutting the door on seeing what else the game has to offer. The only reliable way I, and most of the people I've seen discussing the game online, have found to beat most bosses is to time the deflection of their heaviest attacks, which sets them up for a high-damage-dealing counter-attack. That said, there were certain factors that unnecessarily inflated the game's difficulty, and a lot of them seemed to be more related to player inconvenience than anything else. RELATED: Wo Long: Fallen Dynasty Review - Prepare For Many A Crushing Defeat It was the little attentions to detail - visuals freezing in place as the game moved forward without them, encyclopedia entries that auto-scroll off the screen faster than most people can read, and textures that look much better at a distance than when you're standing right next to them - that prevented me from boosting it up the review chart. While I dedicated a large portion of that review to chronicling my many, many defeats at the hands of first boss Zhang Liang and the tentacled cow demon Aoye, with next to no deaths in between, I still had fun with the game's variety of weapons and approach to general combat. ![]() It seems to have rubbed some of the hardcore souls-like fans out there the wrong way, so to start out, maybe some clarification is in order. I released the review as early as I was contractually able, meaning I couldn't see the scores other reviewers were giving it, but I had a feeling mine would be on the lower end, and I was right. When I reviewed Wo Long: Fallen Dynasty last week, after a grueling 13-day play session filled with fruitless grinding and a couple of difficulty spikes that left me begging to get back to Hogwarts or Shujin Academy, I knew what I was getting into. ![]()
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